Archviz Work - UE4


This was something that I worked on and off over a few months - my first attempt at a archviz work project.

The majority of assets I created myself excluding a few such as the curtains, carpet and book. Some materials are also not mine but were altered to suit my scene.

Experimented with lots of different lighting as it as my first attempt at something like this within UE4. At first I used baked lighting with just one directional light and skylight, as well as placing sphere reflection capture to get the right look.

In the end I used Ray traced lighting as the results looked a lot better and being able to update it in realtime was a real help.

Software used: 3DS Max, Substance Designer + Painter, UE4.